Design Examples

V I D E O S

Why the Dark Souls' Tutorial is a Masterpiece

Note: Spanish narrated

A video written, narrated, and edited by me where I explore the mechanics and level design of what is known as the first level of Dark Souls, highlighting each of the design points that make this a great beginning.

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No Choice GDD

Note: First Iteration Document

Game Design Document of No Choice made in its first iteration. It contains all the sections, as well as a "future" where I explain where the project would change once it secures funding. Currently, it is in the third iteration and its validity hasn't changed much.

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Game Economy Designer Exercise

After finishing my experience at Codigames, I wanted to create a document showcasing some of the knowledge I acquired by applying it to standard exercises. This was the philosophy behind the Tycoon games balance I took part in.

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Fishing Mechanic Design Exercise

This was a design exercise I did after finishing my degree to practice designing mechanics in more complex titles where I didn't have as much experience.

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Balance Exercise

This was an exercise I did as a practice for balancing characters in a competitive video game, such as League of Legends. This was the philosophy behind the Monster Survivor characters balance.

D O C U M E N T S
A N A L Y S I S
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Idle Theme Park Tycoon Analysis

This document was created during my time at Codigames to assess my status as a designer and to understand the company's philosophy. It was approved by the lead designer.

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Scrabble Go!

This document was created as how a new competitive mode would fit in a casual game like Scrabble GO! and how its competitors have implemented it.