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Welcome to my portfolio!
My name is Pablo Fernández-Vega Padilla. I’m a 26-year-old Spanish game designer who is currently living in the south of Spain but would love to live in and explore new cities. I studied game design and development in Madrid, and since 2022, I've been involved in designing various commercial titles, both for mobile platforms and more traditional formats like PC and consoles.
As a designer, I believe in embodying two fundamental principles: organization and polish. These guiding values are at the heart of everything I do. My dedication to meticulous documentation and task management ensures a systematic approach that leads to a level of quality that truly makes projects shine.
This commitment to excellence is something my industry peers can attest to. Additionally, I understand the importance of communication, teamwork, and continuous learning in a development environment. I am committed to applying these values effectively, fostering a collaborative and innovative atmosphere. I am confident that my skills and dedication will contribute significantly to the success of your team.
Experience
Game design
Non-game design
Technical Designer - Bohemia Interactive
May 2025 - PresentResponsible documentating and implementing features of the Sandbox world of Arma 4.
F2P Game Designer Professor - European University
February 2025 - PresentResponsible for teaching the course on F2P, mobile, and multiplayer games in the Game Design Master's program at Universidad Europea.
Narrative Technical Designer - Level Up Studios
October 2024 - August 2025Responsible for writing and implementing the story in Unity for a 2D graphic adventure.
Narrative Designer - GTM
April 2024 - PresentResponsible for writing for the retro and indie section of the monthly magazine GTM.
Game Designer & Assistant Producer - Chloroplast Games
August 2024 - May 2025Responsible for designing six different mini-games for a client and holding recurring meetings with them.
Preincubator
March 2024 - December 2024Pre-incubation program to improve my skills as a producer and game designer.
SummerCamp 2024 - HappyLab
Summer 2024Attended a course to enhance my expertise in job hunting.
Game Designer and Producer - Hopeless Studio
July 2023 - January 2025I decided to create my own company, Hopeless Studio, to develop indie games, where I was responsible for design and production. Currently, its activity is on pause.
Game Designer and QA - Codigames
September 2022 - March 2024Designed monetization and growth systems, prototyped game concepts, in charge of documentation and optimized systems through A/B testing.
Book Writer
Octubre 2022 - March 2024Published a second research book on the video game industry, discussing several hot topics.
Gamification teacher - Tech University
Summer 2022Contributed to the gamification master coordinating and teaching the 'Applied Gamification' and 'Gamification Design' areas.
Book Writer - Héroes de papel
January 2022 - September 2022Published an investigative book about the prestigious Yu-Gi-Oh! franchise.
Game Designer Intership - Labotec Games
February 2021 - August 2021I did an internship for 6 months, where I participated in the design of 3 mobile games, two of which were through the entire development cycle.
Video games' Design and Development Bachelor's degree - King Juan Carlos University.
2017 - 2021Graduated with honors on my final project.
Narrative and Script for Video Games Course - Gametopia
2019 - 2020Graduated with honors.
Video Game's Magazine Writer - TheGamerEsport
2018 - 2020I wrote several texts related to the world of video games, including reviews, news articles, editorials, and more.