A

B

O

U

T

M

E

Welcome to my portfolio!

My name is Pablo Fernández-Vega Padilla. I’m a 26-year-old Spanish game designer who is currently living in the south of Spain but would love to live in and explore new cities. I studied game design and development in Madrid, and since 2022, I've been involved in designing various commercial titles, both for mobile platforms and more traditional formats like PC and consoles.

As a designer, I believe in embodying two fundamental principles: organization and polish. These guiding values are at the heart of everything I do. My dedication to meticulous documentation and task management ensures a systematic approach that leads to a level of quality that truly makes projects shine.

This commitment to excellence is something my industry peers can attest to. Additionally, I understand the importance of communication, teamwork, and continuous learning in a development environment. I am committed to applying these values effectively, fostering a collaborative and innovative atmosphere. I am confident that my skills and dedication will contribute significantly to the success of your team.

Software
Slide 1 Background

Unity

Knowledge of the Unity environment with the ability to prototype and experience working with external add-ons such as Yarn Spinner or Adventure Creator.

Slide 2 Background

Enfusion Engine

Knowledge of the Enfusion Engine environment with the ability to prototype mechanics and concepts using Enforce programming.

Slide 3 Background

Atlassian Package

Proficient in using and managing key Atlassian programs (Confluence, Jira/Trello, and Bitbucket) for documentation management, team coordination, and task assignment.

Slide 4 Background

Version Control

Knowledge of version control systems across different ecosystems (Git, Fork, Bitbucket) with the ability to independently make changes, create and modify branches, as well as resolve errors and prevent conflicts between them.

Skills
Slide 4 Background

Game Balancing

Experience in balancing systems, including combat mechanics with their statistics, growth curves, and monetization inapp.

Slide 5 Background

Documentation

Comprehensive and segmented documentation of all aspects of the project, ensuring visual clarity and hierarchical organization using tools such as Confluence, Notion, or Google Suite.

Slide 6 Background

Teamwork

Excellent communicator, capable of coordinating and collaborating with various development teams by establishing clear guidelines and fostering group understanding.

Slide 6 Background

Production

Ability to organize team members and manage both internal and external meetings to ensure the proper flow of the project.

Slide 6 Background

Agile Methodologies

Familiar with both Scrum and Kanban methodologies for project development, including their principles, practices, and how to effectively implement them to streamline workflows.

Slide 6 Background

Market Research

Ability to analyze competitors and extract market data to apply it to a game's concept, enhancing its performance, or its release.

Experience

Game design

Non-game design

Technical Designer - Bohemia Interactive

May 2025 - Present

Responsible documentating and implementing features of the Sandbox world of Arma 4.

Event Image

F2P Game Designer Professor - European University

February 2025 - Present

Responsible for teaching the course on F2P, mobile, and multiplayer games in the Game Design Master's program at Universidad Europea.

Event Image

Narrative Technical Designer - Level Up Studios

October 2024 - August 2025

Responsible for writing and implementing the story in Unity for a 2D graphic adventure.

Event Image

Narrative Designer - GTM

April 2024 - Present

Responsible for writing for the retro and indie section of the monthly magazine GTM.

Event Image

Game Designer & Assistant Producer - Chloroplast Games

August 2024 - May 2025

Responsible for designing six different mini-games for a client and holding recurring meetings with them.

Event Image

Preincubator

March 2024 - December 2024

Pre-incubation program to improve my skills as a producer and game designer.

Event Image

SummerCamp 2024 - HappyLab

Summer 2024

Attended a course to enhance my expertise in job hunting.

Event Image

Game Designer and Producer - Hopeless Studio

July 2023 - January 2025

I decided to create my own company, Hopeless Studio, to develop indie games, where I was responsible for design and production. Currently, its activity is on pause.

Event Image

Game Designer and QA - Codigames

September 2022 - March 2024

Designed monetization and growth systems, prototyped game concepts, in charge of documentation and optimized systems through A/B testing.

Event Image

Book Writer

Octubre 2022 - March 2024

Published a second research book on the video game industry, discussing several hot topics.

Event Image

Gamification teacher - Tech University

Summer 2022

Contributed to the gamification master coordinating and teaching the 'Applied Gamification' and 'Gamification Design' areas.

Event Image

Book Writer - Héroes de papel

January 2022 - September 2022

Published an investigative book about the prestigious Yu-Gi-Oh! franchise.

Event Image

Game Designer Intership - Labotec Games

February 2021 - August 2021

I did an internship for 6 months, where I participated in the design of 3 mobile games, two of which were through the entire development cycle.

Event Image

Video games' Design and Development Bachelor's degree - King Juan Carlos University.

2017 - 2021

Graduated with honors on my final project.

Event Image

Narrative and Script for Video Games Course - Gametopia

2019 - 2020

Graduated with honors.

Event Image

Video Game's Magazine Writer - TheGamerEsport

2018 - 2020

I wrote several texts related to the world of video games, including reviews, news articles, editorials, and more.

Event Image